Scenes are the canvases of your broadcast. You can create one or more scenes to design and layout your broadcast. Scenes are comprised of layers or scene elements that are stacked on-top of one another where each layer can be positioned and configured to create a composition.
Layers are rendered from bottom to top (as shown on the Scene Layout panel). Therefore layers that appear on the top of the list will occlude or affect layers beneath them.
Let’s look at the different types of elements you can add to a scene:
2D elements can be used to create basic 2D layouts. For instance, a “2D Image” can be used to render a visual source such as an image or webcam on a flat 2D surface. This type of source is a great way to form a base layer onto which you can add additional visual elements on-top. You can also create 2D text and other 2D shapes.
There are a variety of 3D elements that can be used to create 3D perspective based objects. Some 3D elements can use image sources to rendering your webcam, for instance, on a 3D surface. Other 3D elements can be used to dynamically emit 3D objects into the scene.
Image filters modify all the pixels of the layers beneath them in the scene. They can be used to tint the scene a particular color or add effects like glow or half-toning.